Cooper Hall

Game Design | Level Design | Narrative Development


Professional Work

Game Development & Journalistic Production

Beyond Skyrim - Roscrea (2018-2024)

A large-scale collaborative modding team creating a AAA quality content expansion for the game The Elder Scrolls V: Skyrim, developed by Bethesda Game Studios.

Responsible for creating hand-crafted and content-complete interior dungeon levels and exterior world spaces consistent with the rest of the content produced within the project’s open world.

Involved in the development & writing of in-game literary content that players can access for additional background information about the project's open world, inhabitants, and history.

Designed and scripted puzzle encounters within several dungeon levels featuring unique mechanics not seen in the base game The Elder Scrolls V: Skyrim, but implemented with player intuition and familiarity in mind.

The Skamania Observer - News Publication (2021-2023)

A printed newspaper publication that delivered the local comings and goings as well as statewide and national news developments for the folks of Skamania County, Washington State.

Arranged the layout for each published issue of the newspaper, ensuring that every issue that went into print was visually engaging and easy to read.

Reformatted written materials from contributors into publishable content, assisted the editor in checking for errors and ensured each issue was sent off for print on time.

Occasionally authored a short series of informative articles on livestock.


Educational Projects

Academy of Interactive Entertainment:
Major & Minor Productions

Auxilia (2020)

A third-person split-screen arena strategy game developed in the major production in my second year at AIE.

Designed strategy-based combat systems, formation mechanics, and movement system, also implemented the level design into the in-engine level.

Edited and repurposed Creative Commons sound effects and recorded voice lines.

Rogue Bot (2019)

A 3rd person shooter game developed in the minor production in my first year at AIE.

Maintained developer tasking and GDD documentation, as well as conducting QA testing and player feedback surveys.

Tasked with the designing of the projectile-based combat system and the enemy AI combat logic, also implemented the level design into the in-engine level.

Edited and repurposed Creative Commons sound effects.

About Me

Hello! I’m Cooper, and I’ve been interested in making games since I was a kid. I got my start when I fell in love with Bethesda Game Studios’ The Elder Scrolls V: Skyrim and then later discovered the magical world of modding. The ability to play what I changed and created in the game I loved seeded a passion for game development within me that I carry to this day. The genre of games I like to play besides Roll-Playing Games includes Grand Strategy, Real-Time Strategy, Turn-Based Strategy, and other genres where thinking is involved.

Besides games, I have other interests, including learning a broad degree of subjects within history, from the origins of complex life during the Cambrian period (540-480 mya), the rise and fall of the dinosaurs (240-66 mya), the birth of civilization and the advancements of the bronze age (12,000-1,200 BC), Antiquity (700 BC-400 AD), and everything in-between and all the way until the modern day. I am likewise interested in many subjects within science, from astrophysics to biology. As you can tell, I really like learning new things, and if a day goes by without it, I consider it a wasted one.

I grew up in a rural logging county in southern Washington State, where my family and I heated our house with firewood, raised livestock for food, and attended a grade-school (K-8) with a total student population of less than 80.